StuG III Ausf. G
Since it lacks a turret, its horizontal gun traverse is limited to 30°. Although its base vision is narrow, remaining stationary for 1.5 seconds triggers an optical equipment bonus, extending its sight range to 70m and allowing for first-strike capability.
However, its accuracy is mediocre at best; you must ensure that its accuracy does not drop significantly due to "fire on the move." On the plus side, its aim time is exceptionally fast, allowing it to engage enemy vehicles almost instantly once they enter range. It can easily penetrate the frontal armor of Sherman and T-34 medium tanks from a distance.
Due to its reliance on armor-piercing (AP) shells, it is highly effective against vehicles but inefficient for anti-infantry roles. If its health drops below 20%, the main gun may be destroyed. When health reaches 0%, there is a 65% chance of immediate destruction, a 20% chance of an out-of-control wreck, and a 5% chance of being abandoned.
StuG III Ausf. G Specifications
Cost: 280 Manpower | 90 Fuel | Build Time: 50s | Population: 10
Health: 560
Frontal Armor: 140
Side Armor: ↕ (Vertical/Variable)
Rear Armor: 70
Max Speed: 6.0
Rotation Speed: 28
Acceleration: 2.1
Penalties: Smoke (-70%) | Ice (-40%) | Mud (-30%) | Deep Snow (-20%)
Deceleration: 3.9
Penalties: Smoke (-70%) | Ice (-40%) | Mud (-30%) | Deep Snow (-20%)
Sight Range: 35m (Basic) | 70m (Extended)
Camouflage Detection: 10m
Main Gun Range: 50m
AP Shell Damage: 160 (0 on deflection)
AP Penetration: 200 (Near) | 185 (Mid) | 170 (Far)
Reload Time: 4.5–5.5s (Rank 2: 4.05–4.95s | Rank 3: 3.15–3.85s)
AP AOE Damage: 160 (0.1m) | 24 (0.2m) | 8 (0.25m)
StuG III Ausf. G Veterancy
Rank 1 (1,510 Exp)
+15% Accuracy
Self-Repair Ability Enabled
+20% Experience gain
Rank 2 (3,020 Exp)
+30% Armor
-10% Reload time
+40% Experience gain
Rank 3 (6,040 Exp)
-30% Reload time
+20% Max speed
+20% Acceleration
+20% Rotation speed
+60% Experience gain
Smoke Screen

Commander Point: 2 Points
Munition Cost: 30
Cooldown: 38s
Effective Range: 20m
Duration: 10s (Skill active duration) / 12s (Smoke duration)
Deployment Time: 0s
Deploys smoke canisters 20m in front of the hull. The smoke canisters detonate immediately upon impact, and the smoke screen persists for 12 seconds.
Hull Down

Commander Point: 5p
Cooldown: 10s
Reinforces defensive capabilities by stacking sandbags on the front and sides of the hull.
While active, received damage is reduced by 25% and main gun range is increased by 25%.
The unit is unable to fire until the sandbags are completely deployed or fully removed.
Spotting Scopes

Munition Cost: 30
Upgrade Time: 20s
This upgrade extends the unit's sight range rather than its main gun range. If the base sight range is 35m, equipping the scopes expands it to 70m.
If the spotting scopes are destroyed, the unit will be blinded (0m sight range) for approximately 15s. During this time: Main gun accuracy is reduced by 50% to 75%.
Weapon scatter is doubled, significantly decreasing overall precision.
Vehicle Critical Repair

Commander Point: 4p
Munition Cost: 35
Cooldown: 39s
Repair Duration: 21s
Repairs and restores Destroyed or Damaged Engines over a duration of 21 seconds.
The unit recovers 16 Health per second, totaling 336 Health over the full 21-second period.
Note: The unit is immobilized until the repair is complete; exercise caution against enemy ambushes.
Heat Shell

Munition Cost: 35
Cooldown: -s
Duration: 10s
HEAT Shell Penetration: 221
HEAT Shell Damage: 208
Anti-Tank Capability: The power of its HEAT (High-Explosive Anti-Tank) shells is exceptional, allowing it to go toe-to-toe even with Allied heavy tanks, provided it maintains a range advantage.
However, it is generally outranged by Allied tank destroyers. It is highly recommended to avoid aggressive charging or close-quarter brawling against such units.
Unlike the StuG III Ausf. E, the Ausf. G variant does not possess the ability to temporarily stun enemy vehicle crews or inflict sight-blocking critical effects.

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