Company of Heroes 2 Wehrmacht Sd.Kfz. 251 Half-track Performance & Specifications

Sonderkraftfahrzeug 251

Sonderkraftfahrzeug 251
Sd.Kfz. 251 Hanomag Half-track: Infantry Support Vehicle
Widely known as the "Hanomag," the Sonderkraftfahrzeug 251 (Sd.Kfz. 251) is a multi-purpose vehicle designed for infantry transport and support. Its nickname originates from its manufacturer, Hanomag. This half-track, combining truck wheels with tank tracks, was conceived during the Blitzkrieg era to allow infantry to keep pace with rapidly advancing armored divisions.
Equipping the Flamethrowers will disable the front and rear HMG42s. Additionally, the vehicle will lose the ability to reinforce infantry, deploy as a Mobile Observation Post, or transport troops.

Sd.Kfz. 251 Half-track Specifications
Cost: 200 Manpower | 30 Fuel | Build Time: 45s | Population: 5
Health: 320
Frontal Armor: 11.0
Side Armor: ↕ (Vertical/Variable)
Rear Armor: 5.5
Max Speed: 7.2
Rotation Speed: 40
Acceleration: 2.1
Penalties: Smoke (0%) | Ice (-40%) | Mud (-15~25%) | Deep Snow (-30~40%)
Deceleration: 5.3
Penalties: Smoke (0%) | Ice (-40%) | Mud (-15~25%) | Deep Snow (-30~40%)
Sight Range: 42m (Basic) | 70m (Extended)
Camouflage Detection: 10m
Reinforce Radius: 20m

Sd.Kfz. 251 Half-track Veterancy
Rank 1 (540 Exp)
+20% Experience gain

Rank 2 (1,080 Exp)
+20% Max speed
+20% Rotation speed
+20% Accel/Decel
+20% Reinforce radius
+40% Experience gain

Rank 3 (2,160 Exp)
+30% Sight range
-20% HMG/Flamethrower cooldown
+20% Reinforce radius
+60% Experience gain

Flame Projectors
Flame Projectors
Munition Cost: 90
Range: 30m
Damage: 10
Burst Duration: 3s
Penetration: 2.5
Reload Time: 3.0–4.0s
Area of Effect (AoE) Radius: 2.5m
Upgrade Time: 30 seconds

Anti-Garrison Capability: When targeting infantry inside trenches, accuracy is increased by more than 5x, making it lethal against garrisoned units.
Infantry or ground ignited by the flamethrower will remain engulfed in flames for 20 seconds.
Residual flames on the ground will block infantry passage for 3 seconds.
Flamethrowers are mounted on both sides. The left sponson can rotate up to 175° (covering both front and rear), while the right sponson is limited to a 5° rotation arc.

Riegel 43 Anti-tank Mine
Riegel 43 Anti-tank Mine
Munition Cost: 50
Durability: 20 Health | 35 Armor

The Riegel 43 is a heavy-duty anti-tank mine that cannot be detonated by small arms fire due to its high armor and health values. Specifically designed for anti-vehicle purposes, it will not be triggered by infantry and reacts exclusively to vehicles.

With a penetration value nearing 1,000 and a damage output of 160, it has a 100% chance to instantly destroy (critically damage) the engine.

Light Vehicles: Most will be instantly turned into scrap metal or, at best, survive with a destroyed engine.

Tanks: Most tanks will lose nearly half of their health, suffer an instant engine kill, and potentially have their tracks blown off.

The mine takes approximately 2.5 seconds to detonate once triggered. This intentional delay ensures the explosion occurs directly underneath the center of the vehicle to maximize damage.

Deployment: Requires 30 seconds to plant and must be spaced at 2m intervals.

Explosion Radius: 5m.

Defusal: It takes approximately 2 seconds for combat engineers equipped with mine detectors to clear a Riegel 43.

Plant Schu-Mine 42
Plant Schu-Mine 42
Munition Cost: 30
Stats: 35 Armor | 20 Health

This is a rugged anti-personnel mine that cannot be detonated by infantry small arms fire due to its 35 armor and 20 health stats. While primarily designed for anti-personnel purposes, it offers excellent versatility by triggering against both infantry and vehicles.

With a penetration value of 1,000 and 80 damage, it has a 100% probability of causing engine damage if triggered by a vehicle. Light vehicles like the Kübelwagen will lose nearly half of their health and suffer a destroyed engine. This engine critical applies equally to all tanks, including heavy tanks, significantly crippling their mobility.

Detonation Delay: 2.5 seconds

This delay ensures the mine explodes only after an infantry squad has fully entered the minefield, maximizing potential casualties.

Explosion Radius: 5m
Planting Time: 40s

Spacing Requirement: 2m minimum interval between mines

Mobile Observation Deploy
Mobile Observation Deploy
Munition Cost: -
Cooldown: -
Ready Time: -
Commander Point: 2p
Radar Range: 30m
Detection Range: 20m

Upon activation, the Sd.Kfz. 251 Halftrack enters Stealth mode, activating a 360° all-direction radar and enabling the ability to fire flares.
The Radar reveals enemy Snipers or Anti-Tank Guns (ATGs) that are hidden or camouflaged in forests and heavy cover.
The Detection function identifies mines that are invisible to the naked eye and marks them on the minimap.
Detection is only possible if the Sd.Kfz. 251 Halftrack has an unobstructed line of sight (Front, Side, and Rear). For instance, if there is a tall building in front of the vehicle, it cannot detect the ground behind that building. To effectively detect terrain behind obstacles, the Sd.Kfz. 251 Halftrack must be positioned in an open field where its line of sight is not blocked by structures.

Artillery Flare
Artillery Flare
Munition Cost: 50
Cooldown: 60s
Max Range: 106m
Min Range: 25m
Setup Time: 2.0s

Flares can be requested while the Mobile Observation Post (이동식 관측소) ability is active.
Upon request, the first flare will drop after 2.0 seconds, followed by a second flare 0.4 seconds later. For approximately 2.0 seconds after the request, the Mobile Observation Post cannot be deactivated, rendering the vehicle immobile during this period.
If an enemy ground vehicle is positioned exactly where the flare drops, the projectile—which possesses a penetration value of 20—may collide with the vehicle, dealing extremely minor and negligible damage.

Onboard Medical Supplies
Onboard Medical Supplies
This is a passive skill built into the Sd.Kfz. 251 Halftrack. Wounded infantry will not be healed unless they are garrisoned (loaded) inside the vehicle.
Wounded infantry must remain out of combat for approximately 3 seconds before they can board the Sd.Kfz. 251 Halftrack.
The healing process lasts for approximately 30 seconds.
If wounded infantry board an Sd.Kfz. 251 that is currently in Stealth/Camouflage mode (via Mobile Observation Post deployment), the stealth effect will be broken and disappear.
Once the infantry units disembark, the Sd.Kfz. 251 will return to its Stealth/Camouflage state.

Spotting Scopes
Spotting Scopes
Munition Cost: 30
Upgrade Duration: 20s

This upgrade increases the sight range of the vehicle rather than its main gun range. For example, if the base sight range is 35m, equipping the scopes will extend it to 70m.
If the scopes are destroyed, the vehicle will be blinded (0m sight range) for approximately 15s. During this period, the main gun accuracy is reduced by 50–75%, and the weapon scatter (shell spread) doubles, significantly decreasing overall combat effectiveness.

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