Sd.Kfz. 234/2 Puma Armored Car
As a model within the Sd.Kfz. 234 series of 8-wheel drive heavy armored cars, the 234/2—famously known as the "Puma"—is a forced reconnaissance vehicle equipped with a 5cm KwK 39 L/60 main gun.
The Puma was designed with a specific purpose: to ensure that reconnaissance missions were not compromised or abandoned due to enemy encounters. While typical scouts might avoid engagement or retreat upon contact, the Puma was built to engage and crush the enemy while obstinately maintaining its mission. Despite its large frame, the 8-wheel steering system provides it with an impressively tight turning radius. This vehicle is primarily designed to counter enemy light vehicles rather than infantry. Furthermore, its moving accuracy penalty is only 50%, making fire-on-the-move a viable and effective tactic.
Sd.Kfz. 234/2 Puma Armored Car Specifications
Cost: 320 Manpower | 70 Fuel | Build Time: 40s | Population: 7
Health: 400
Frontal Armor: 25
Side Armor: ↕ (Vertical/Variable)
Rear Armor: 12.5
Max Speed: 7.2
Rotation Speed: 42
Acceleration: 4.5
Penalties: Smoke (-50%) | Ice (-85%) | Mud (-60%) | Deep Snow (-30%)
Deceleration: 5.5
Penalties: Smoke (-50%) | Ice (-85%) | Mud (-60%) | Deep Snow (-30%)
Sight Range: 42m (Basic) | 35m (Extended)
Camouflage Detection: 10m
Main Gun Range: 50m
Main Gun Damage: 120 (0 on deflection)
Main Gun Penetration: 160 (Near) | 120 (Mid) | 80 (Far)
Reload Time: 3.6–4.1s (Rank 3: 3.85–4.20s)
Main Gun AOE Radius: 0.1m (Near) | 0.2m (Mid) | 0.25m (Far)
Sd.Kfz. 234/2 Puma Armored Car Veterancy
Rank 1 (1,160 Exp)
+20% Experience gain
Rank 2 (2,320 Exp)
+30% Sight range
+30% Accuracy
-20% Reload time
+40% Experience gain
Rank 3 (5,360 Exp)
+33.3% Main gun damage
+20% Max speed
+20% Rotation speed
+20% Acceleration/Deceleration
+60% Experience gain
Aimed Shot

Veterancy: Rank 1
Munition Cost: 45
Cooldown: 30s
Load Time: 1.5–2s
Number of Shots: 1
Accuracy: +900%
Penetration: +200–400%
The Puma's Aimed Shot provides a massive 900% accuracy bonus, ensuring a guaranteed hit even against fast-moving enemy vehicles. Furthermore, the specialized rounds used in this ability boast a 200–400% increase in penetration, making them powerful enough to cause engine damage or complete engine failure on Allied heavy tanks with a single shot.
Smoke Screen

Commander Point: 2 Points
Munition Cost: 30
Cooldown: 38s
Effective Range: 20m
Duration: 10s
Cast Time: 0s
Deploys smoke canisters 20m in front of the vehicle. The canisters detonate immediately, creating a smoke screen that lasts for 12 seconds.

Post a Comment